Game Engine/Language: Lönn
Role: Solo Dev
Duration of Work: 4 Weeks
End Of Project: 17th February 2026
This is a map that I made in Celeste for my Experimental Level Design module. We had many games to pick from to make a level in but I chose Celeste because it is one of my favourite games.
I focused on mechanic led design, keeping the wave dashing mechanic at the forefront of all of my level design choices.
To make this, I needed to learn Lönn which was originally a challenge but became second nature towards the end of the project.
I also made sure the level looked aesthetically nice when making it and tied in features of the map editor such as stylegrounds and tile palettes.
Here is a video showcasing the level in full:
This project taught me valuable level design skills such as pacing, difficulty ramping, tutorialisation, and mechanic led design.
Here is my level design document for the project: