Liam Burns Game Designer

Liam Burns

Game Designer

A Portfolio Page For My Gamedev Work

Follow @Liammib

Stoke-On-Trent, UK
liammiburns@gmail.com
liammiburns.github.io

Skills

Unity, C#, Unreal, Photoshop

Teamwork, Creative Thinking, Taking Initiative

About

I am a Computer Games Design graduate who studied at the University of Staffordshire. Mechanics and Technical Design are my favourite aspects of game design but I am able to do any general design work. I enjoy working in a team to refine and condense ideas to help make a better product.

Projects


Coalesce

An asymmetrical co-op arcade game which got ported onto a University of Staffordshire Arcade machine

https://liammib.github.io/blog/coalesce/#/


Pushy Plushy

A verticle slice of a 4 player party game made in a collaborative module where I was a junior designer

https://liammib.github.io/blog/pushy-plushy/#/


Cursor.zip

A verticle slice of a 3d speedrunning platformer in a collaborative module where I was the lead deigner

https://liammib.github.io/blog/cursorzip/#/


Controller Clash

A platform fighter prototype made in Unity utilising 4 different controllers

https://liammib.github.io/blog/controller-clash/#/


KOTH_TundraMill

A Team Foretress 2 multiplayer map, planned out and iterated on with testing and made in the Hammer engine

https://liammib.github.io/blog/tundramill/#/


Castle Walls

A Celeste map made in an experimental level design module focusing on mechanic led design

https://liammib.github.io/blog/castle-walls/#/


Liam Burns