Game Engine/Language: Unreal Engine 5.1 / Blueprint
Role: Lead Game Designer, Mechanics Designer, Level Designer, UI/UX Designer
Duration of Work: 8 Weeks
End Of Project: 9th May 2026
Made for my “Senior Collaborative” Module, Cursor.zip is a verticle slice of a 3d speedrunning platformer game made by a group called Mach 26.
I was a lead designer on the team who was in charge of every major design decision. I delegated tasks to my other designers as well as doing many tasks myself such as design documentation, level building, and creating forms for feedback.
From this project, I learned better how the inner workings of a small scale team makes a game. I improved my skills in communication, talking to the other leads and quality checking the work of others.
Below is the itch page for the game:
I was in charge of maintaining and updating the design document, I looked over all of and made most of the pages in the document below: