Pushy Plushy

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Category : portfolio


Game Engine/Language: Unreal Engine 5.1 / Blueprint

Role: Junior Game Designer, Mechanics Designer, Level Designer, UI/UX Designer

Duration of Work: 8 Weeks

End Of Project: Ongoing

Made for my “Junior Collaborative” Module, Pushy Plushy is a polished couch versus party game made by a group called Thinking Brick Studios.

I was a junior designer on the team who contributed with game, mechanic, level and UI/UX design work as well as documentation and juicing.

Below is the steam page for the game:

Here is some of the Design Documentation that I contributed to:


About Liam Burns

I am a Computer Games Design graduate who studied at the University of Staffordshire. Mechanics and Technical Design are my favourite aspects of game design but I am able to do any general design work. I enjoy working in a team to refine and condense ideas to help make a better product.